Spawner Activation Radius

Discussion in 'Suggestions' started by LordPastry, May 25, 2018.

  1. LordPastry

    LordPastry Expert

    Joined:
    Jul 21, 2014
    Messages:
    2,284
    Likes Received:
    452
    Not sure what the spawner activation radius is but it doesn't seem good enough from my personal experiences, the eco currently requires a vast amount of spawners to be used to make money (mainly slimes, cows and sometimes endermen which are in the hundreds or thousands) making afking using alts hard since not everyone may have unlimited amounts of secure alts and even if they do, theres an ip limit of 10 accounts.

    Basically, my suggestion is to increase the spawner activation radius by a lot so that less alts are required to afk large amounts of spawners.
     
    Ez_Pz_PvP and Memo like this.
  2. Byteflux

    Byteflux Administrator
    Staff Member

    Joined:
    May 10, 2016
    Messages:
    1,022
    Likes Received:
    772
    It's 32 blocks right now, so that means spawners should activate within a 2 chunk radius of a player.

    We could possibly increase the activation range and also raise the alt limit.
     
  3. LordPastry

    LordPastry Expert

    Joined:
    Jul 21, 2014
    Messages:
    2,284
    Likes Received:
    452
    Both of these would be extremely beneficial for solo players like myself and other players too, I insist on doing this!
     
    Memo likes this.
  4. Memo

    Memo Master

    Joined:
    Dec 11, 2015
    Messages:
    3,408
    Likes Received:
    738
    Yeah I agree with this ^^ We had 16 alts on both me and irfatftw and we still weren't afking all of our spawners. Also i'm pretty sure it's 9 accounts per ip and not 10. The spawner afking needs increasing also. 32 blocks is way too short for the mass amount of spawners everyone has.
     
    LordPastry likes this.
  5. irfatftw

    irfatftw [P.E.G]

    Joined:
    Aug 6, 2014
    Messages:
    2,376
    Likes Received:
    251
    its fine with 32 lul
    i thought it was 16 before so its like 4 alts on our cows now
     
  6. LordPastry

    LordPastry Expert

    Joined:
    Jul 21, 2014
    Messages:
    2,284
    Likes Received:
    452
  7. Byteflux

    Byteflux Administrator
    Staff Member

    Joined:
    May 10, 2016
    Messages:
    1,022
    Likes Received:
    772
    I'm trying to figure out if this is necessary, but I did do the math and it seems like it is probably necessary to bump the activation range.

    If you have an 8x8 chunk base, that's 128x128. 128 divided by 32 is 4. So that's a minimum of 4 x 4 (or 16) alts needed to activate all the spawners. My math could be wrong, it's a bit late and I'm tired, but I think it's right.

    I've added this request to the next map todo so I don't forget.
     
    LordPastry likes this.
  8. Jasper3012

    Joined:
    Oct 5, 2014
    Messages:
    5,599
    Likes Received:
    928
    Can't 1 alt cover a 4x4 chunk area (32 blocks in all directions) so 16 chunks per alt? So 4 alts for an 8x8
     
  9. LordPastry

    LordPastry Expert

    Joined:
    Jul 21, 2014
    Messages:
    2,284
    Likes Received:
    452
    i had a 2x2 and 1 alt couldnt afk it alone
     
    Memo likes this.
  10. Memo

    Memo Master

    Joined:
    Dec 11, 2015
    Messages:
    3,408
    Likes Received:
    738
    ^^^ Neither do ours.
     
  11. Byteflux

    Byteflux Administrator
    Staff Member

    Joined:
    May 10, 2016
    Messages:
    1,022
    Likes Received:
    772
    1 alt can cover a 2x2 chunk area. 1 chunk = 16 x 16 blocks, activation = 32 x 32 blocks. Your math is way off, it seems.

    The calculation for # of alts required for a 2 chunk base is as follows:

    32 (2 chunks) divided by 32 = 1
    1 squared = 1

    So 2 x 2 chunk = 1 alt.

    Bump that up to 4 chunks, and it looks like this:

    64 (4 chunks) divided by 32 = 2
    2 squared = 4

    So 4 x 4 chunk = 4 alts.

    At 8 chunks it gets really crazy, since you have to square the result, so it looks like this:

    128 (8 chunks) divided by 32 = 4
    4 squared = 16

    So 8 x 8 chunk = 16 alts.

    Of course, my math could be wrong, but if it isn't, I don't think anyone should have to have 16 alts to AFK spawners in a 8x8 base, that's just too much. Even 4 seems a bit much for such a small base, we should definitely do something to fix this.
     
    LordPastry likes this.
  12. Jasper3012

    Joined:
    Oct 5, 2014
    Messages:
    5,599
    Likes Received:
    928
    Oh an alt can can only afk a 32x32 block area? Pretty sure everyone thought an alt can afk 32 blocks/2 chunks in all directions @Memo @LordPastry so that would be 64 blocks/4 chunks in a line and a 4x4 area if the alt is in the center.

    Suggestion: Make an alt afk the chunk it's in + a 2 chunk wrap all around that chunk. So it would essentially afk a 5x5 area.
     
    Memo and LordPastry like this.
  13. Memo

    Memo Master

    Joined:
    Dec 11, 2015
    Messages:
    3,408
    Likes Received:
    738
    oh so it's like 16 blocks either side? not 32 blocks??? is that what he means???????
     
  14. Jasper3012

    Joined:
    Oct 5, 2014
    Messages:
    5,599
    Likes Received:
    928
    If he says an alt can cover 32x32 blocks then it should be around 16 blocks either side yeah. I thought he increased it to 32 blocks either side when he changed it.
     
  15. Memo

    Memo Master

    Joined:
    Dec 11, 2015
    Messages:
    3,408
    Likes Received:
    738
    i thought it was 32 blocks the whole time...........
     
  16. Byteflux

    Byteflux Administrator
    Staff Member

    Joined:
    May 10, 2016
    Messages:
    1,022
    Likes Received:
    772
    I'll have to double check how the activation radius actually works, either way when I do conduct my testing to buff this, I'm going to test with actual spawners, properly spaced out (4 blocks between) in a 8x8 chunk base and try to arrive at whatever is a reasonable # of alts.
     
  17. Deathstar

    Deathstar Moderator
    Staff Member

    Joined:
    Apr 4, 2015
    Messages:
    124
    Likes Received:
    18
    that makes a huge amount of sense.... takes 16 alts to afk my grinder but i can only log 10
     
    Memo likes this.
  18. Memo

    Memo Master

    Joined:
    Dec 11, 2015
    Messages:
    3,408
    Likes Received:
    738
  19. LordPastry

    LordPastry Expert

    Joined:
    Jul 21, 2014
    Messages:
    2,284
    Likes Received:
    452
    @Byteflux Any update on this? It's still the same as last map, currently needing 3 alts to afk a grinder thats 2.5 chunks by 2 chunks big.
     
    Memo likes this.
  20. Memo

    Memo Master

    Joined:
    Dec 11, 2015
    Messages:
    3,408
    Likes Received:
    738
    the afk radius isn't sufficient enough for the amount of alts we're able to log in. So far half of our alts are having to be used for a small 2.5chunk by 2 area of spawners. It's not really working out well :/
     
    LordPastry likes this.

Share This Page